However, just when things are really ramping up, Quantic Dream throws in one of the worst twists ever seen, pulled from the bowels of M. The game starts slow, begins to get quite interesting in the middle section, and very nearly achieves something special. Hell, even as gamers, we are used to better stories than this. If it were the movie David Cage so desperately wishes it to be, it would be laughed out of a film festival and torn to shreds by critics who are used to far better. However, judged as a piece of fiction - as a story - Heavy Rain is awful. I never said the game was terrible, and I never told anybody not to play it. As a game, Heavy Rain is absolutely fine, which is why I said it was good in my review. If you have finished Heavy Rain, or don’t intend to play it, feel free to read on.įirst of all, let me put a misconception to bed. Obviously, huge spoilers are contained in the rest of the article. This revelation, and all the problems it causes, absolutely wrecked the plot for me, and was easily the biggest reason that myself and many others refuse to hail it as a masterpiece. Rather than deal with the two-dimensional characters, the rushed relationships between them, and the awkwardly forced way in which Origami Killer suspects are created, I want to focus instead on Heavy Rain‘s worst and most glaring fault - the Origami Killer himself. Now that people have played the games and I can talk to these people without fear of sharing spoilers, the time has come to truly dissect Heavy Rain‘s narrative. This is good, because for a long time now I have had many criticisms of Heavy Rain‘s story and had been unable to truly express my major problems. Heavy Rain released last week and hopefully, by now, everybody’s had plenty of time to play and complete it.
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